The campaign mode's story revolves around the Blood Ravens chapter of the Space Marines, who, in Warhammer 40K lore, are the genetically superior soldiers of a war-hungry emperor. Campaign play in Dawn of War II isn't about rebuilding a base every mission or amassing units to overrun the enemy it is about the tactical usage of a few keys squads and their abilities. In multiplayer, the gameplay is a much more traditional affair, with players controlling large groups of units on the map, but the campaign mode is much more tactical and has the player usually controlling no more than four units. Not only does it easily take the crown as one of the better games released under the franchise, but it also sets a pretty high bar for RTS games coming out later this year.ĭawn of War II is best described if you think of the campaign and multiplayer modes separately while the two share many similarities, they also have more than a few key differences. Even with this track record, Warhammer 40K: Dawn of War II is somewhat of a surprise. Company of Heroes delivered an RTS with a surprising level of options for tactical thinking and an engine that was capable of delivering a suitably epic presentation of the carnage of war. If nothing else, Relic has a history of shaking up the real-time strategy genre every few years.
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